
WHO WE ARE
Glinda Games is a full-service development studio led by industry veterans who care deeply about the craft of game making, and the impact great games can have.
Founded following the acquisition of Wicked Witch — where our Managing Director Daniel Visser served as founder, Executive Producer, and CEO — Glinda carries forward the same leadership and expertise that delivered global titles for partners across PC, console, mobile, and VR.
Our team members have contributed to over 150 titles, including work on Age of Empires, Multiversus, and Australia’s most iconic sports games.
We specialise in full-cycle development, seamless co-dev, and technically demanding work — from ports and remasters to Unreal Engine systems and custom toolchains. Our expertise spans all major platforms and engines, blending deep technical skill with gameplay-first design.
Our team created original hits like Catapult King — a #1 mobile game in over 100 countries — and bring that same creativity and care to every project. Game and technology-led at our core, we use AI-enhanced workflows and a collaborative mindset to help partners deliver faster, smarter, and better.
OUR SERVICES


FULL GAME DEVELOPMENT
We lead full game projects from concept to launch and beyond - across original and licensed IP. With integrated production, design, art, and engineering, we deliver complete, polished games with clarity and care.


TECHNICAL R&D
We explore and optimise cutting-edge tech - from procedural systems and backends to Lumen, Nanite, and World Partition in UE5. We help partners solve the hard problems and future-proof pipelines.

CO-DEVELOPMENT
We embed seamlessly into your team, tools, and culture - delivering systems, tools, content, or polish. Our teams have co-developed key features and tech on major titles, with experience gained in prior roles working with partners such as WB, Microsoft, Riot Games, and others.

Team member contributions on Multiversus, prior to Glinda.

ADVANCED VISUAL SOLUTIONS
We combine smart materials, AI-accelerated workflows, and efficient pipelines to deliver stunning, high-performance visuals - from stylised originals to remastered classics.



Age of Empires II: Definitive Edition (remaster) delivered at Wicked Witch prior to acquisition.
REMASTERS
We modernise classics with care - updating visuals, UI, and systems while preserving what made them great.
Our leadership and team members, during their tenure at Wicked Witch, delivered Age of Empires II: Definitive Edition - the remaster of Age of Empires II for PC, including multiple major DLC packs - all prior to the studio’s acquisition.
GAMES OUR TEAM
MEMBERS WORKED ON

PORTS
From custom controls to deep engine work, our team members have contributed to major titles across platforms.
Highlights include the port and adaptation of Age of Empires II: Definitive Edition to console - with significant development led at Wicked Witch and continued by key team members through to release post-acquisition - as well as the complete Unreal-based AFL and Rugby Challenge games.

Console adaptation of Age of Empires II: Definitive Edition led at Wicked Witch, and continued by key team members through to release post-acquisition.
AAA Franchises



Australia’s Most Iconic Sports Games



Original Games


